![]() ![]() In addition to development costs, they have the license, and Peter Weller's salary to balance. Just because this is a licensed product doesn't mean they have more money to throw around. The developer is an independent studio, not one that is part of some giant multi-national corporation with nearly unlimited resources. This is a licensed product, its not a mickey mouse title, even just going down the Robo-recall control would be enough.Įverything is money. You have to do things to improve them and move forwards, they should implement Vr for thjis would be epic, i just came here to see if it was or not, but like the rest oif the lazy developers i guess not. ![]() imagine where games would be when your imagination and thoughts are like this :-( DOH. I'm sure the developers would love to do it but it makes zero sense from an economic standpoint. Then you take into account the amount of people who actually own a VR headset and are able to play first person shooters without throwing up and the potential userbase is rather small. This game has a very small budget and adding VR would not be cheap. Originally posted by Mobile Suit ♥♥♥♥♥♥♥♥:Let's face facts people. There are countless examples of FP"S" games that show how much better they are in VR compared to pancake. sīullcr4p! Arizona Sunshine, Boneworks, Borderlands 2, Skyrim, etc. If only there would be a way to turn the character in the game. 'desklook', (ima trademark him) vr fps isn't very swell, especially in regards to keyboard and mouse over vr controllers, never mind the movement. ![]() VR exCELS with driving and flight sims, it's unparalleled but unless you have a desk that swivels with your head i.e. I only lasted an hour in Doom VR and this other fun roguelike FPS game I bought, it is really difficult to make FPS games work mechanically in VR. ![]() The concept of this game in VR sounds great, but in execution, FPS games just don't play that well. And I want to play VR games in a chair, not having to run around blindly in my living room. The FPS VR games all make me sick, the movement system in VR has not really been figured out yet. Originally posted by ZippyTheWonderMoonrat:Gonna disagree, as a I guy who owns a VR headset, and a bunch of VR games that I never play. ![]()
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